Holla! It's the weekend and we are back with our Top 5 list. It's damn hot outside; we all are technically locked inside our house, so this is the time for some video game. Here we are. Today I will talk about some lesser know games that you should try. So grab your copy now and happy gaming.
IT TAKES TWO
After A Way Out, Developer Hazelight is back with another co-op only adventure with It Takes Two, this time focusing on a couple that wants to get a divorce. May and Cody have reached the end of the rope in their relationship, but their daughter wants to hear none of it and traps her parents in two dolls using the help of a sentient self-help book. It’s completely fair to raise one, even both eyebrows at this elevator pitch, but designer Josef Fares has proven since Brothers: A Tale Of Two Sons he knows what he’s doing.
It Takes Two really delivers on its name – there isn’t any game out there right now that comes up with as many ways to have two players work together as this one. Most importantly, thanks to an array of gadgets and locations, It Takes Two keeps things fresh, and it even adds several mini-games to the mix – truly a co-op experience with something for everyone.
OUTER WILDS
A joyful, playful space story about a character that dies every 22 minutes. During each life, you explore its wonderfully folksy sci-fi world and watch it change, entire planets splitting apart before your eyes. You try your best to learn something new, and then you close your eyes and you’re back at the start, the world reset, leaving you 22 more minutes to try and figure out what the hell is going on.
It’s the perfect window to dive into its intertwining stories. The world is small enough that your makeshift spaceship can reach any planet in a few minutes, giving you plenty of time to delve into ruins and talk to memorable NPCs. But it’s never long enough for you to uncover the whole truth, leaving you with plot threads to pick up in your next life. Slowly, you’ll start to tie these threads together, and the world only becomes more fascinating with every new expedition. Best of all, the conclusion is absolutely worth sticking around for.
SEKIRO : SHADOWS DIE TWICE
Dark Souls remains a series you shouldn’t miss, but if you’re only going to play only one From Software game right now, we reckon it should be Sekiro. This samurai slasher has the best sword fights you’ll find on PC, and its lush, branching world is full of surprises and eccentric characters, which make it a joy to explore.
Its fighting system relies on precise timing to parry enemy attacks: it’s hard to master, and you’ll die countless times to its huge bosses, but it’s satisfying to feel yourself slowly improving. When you finally learn an enemy’s attack pattern and follow up a perfect counter by plunging your sword into their neck, you know you’ve become a melee god. The stealth is shoddy, but the snappy, lethal combat more than makes up for it.
KNOCKOUT CITY
It’s dodgeball! In the streets! With other people! Knockout City could stealthily become your next favourite battle royale. It’s vibrant and responsive and just lots of fun, partly because of how easy it feels to start out and become surprisingly good at it. Even then you can stick with it for a good while, thanks to a good variety of modes.
It’s still hard to say how competitive it is, but that can be a good thing – Knockout City feels like it’s absolutely possible to just play a few games here and there instead of signing your whole life away to keep up with it.
YAKUZA : LIKE A DRAGON
The Yakuza games have always been about smacking people in the face with traffic cones, bicycles, and street signs, but the development team behind Yakuza: Like a Dragon has taken arguably the boldest swing in the series to date. A shift from the reflex-testing beat-’em-up action of previous games to a more structured, turn-based JRPG-style combat system seemed like a genuine gamble when it was first revealed, but the end result successfully manages to introduce a more tactical form of team-based street fighting without sacrificing any of the series’ signature flair and offbeat humour. A lengthy late-game level grind made completing its story more of a drudge than it needed to be, though, meaning that although I found Like a Dragon to initially be as refreshing as a can of Suntory Highball, by the end I felt as weary as someone who’d had a few cans too many.
The switch to turn-based combat might be the biggest change in Yakuza: Like a Dragon, but it isn’t the only one. An entirely new cast of characters and a sprawling Yokohama setting combine to enhance a story that, while entertainingly bombastic throughout, doesn’t really stray too far from the types of complex criminal conspiracies and preposterous plot twists that have become the standard for almost every mainline Yakuza game and spin-off to date.
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